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Overwatch new crosshairs
Overwatch new crosshairs




overwatch new crosshairs

Dot optional, but is recommended for easier centering. You know how a shotgun works, fill this reticle up with meat and pull the trigger. Keith Ferguson voiced Reaper and Saladin, and Felwinter’s lie was an infamous shotgun in Destiny): Useful for visualizing blast radius at certain ranges, crosshairs added to aid target acquisition and target leading. This is useful because the first rounds fired from Orisa’s gun are centered, but become spread the longer the trigger is held.

overwatch new crosshairs

While the crosshairs are useful for indicating the direction of bounce that biotic orbs will go.Ī dot will appear in the center of this reticle before a biotic orb is thrown, and indicates the initial path of the orb. The circle is just the right size to indicate the size AND shape of her biotic grasp. Just a plain circle for targeting allies easily, it’s sufficient for using her caduceus blaster as well. Also the circle is just the right size for ice sickle firing. Just about any crosshair will do for Mei, so I made the closest thing to a snowflake that I could. (Get it, it looks kinda like the hands of a clock? High noon? Eh?) Optional center dot to keep target centered when fanning the hammer. And is adjusted to mesh with the ally counter bellow the reticle.Īdjust the center gap to your liking, but I find this to be sufficient when firing at crowds, but is still translucent enough to pinpoint long range targets are if need be.Ĭrosshair for ease of target acquisition, bloom to indicate fan the hammer spread. This is essentially Lucio’s default reticle, the default being a good indicator of the forward most part of your boop cone. (I like to keep a circle in the middle as it keeps me in tune with my skee-ball instincts, I was bomb at skee-ball when I was a kid) The top is useful for knowing the path of grenades when bouncing them off the ground. The bottom crosshair is to indicate where grenades (mines and traps as well) will go. Really, this was designed to put a dot where arrows ACTUALLY go when fired at long ranges, You might think the default reticle does that right?…. And the lead in of the crosshairs to the dot is helpful for more precise shots, especially landing the sniper combo. I find the spread and length ratio of the crosshairs to be helpful when placing volleys with small spreads.

overwatch new crosshairs

So I tooled around with D.va’s reticle for a while, and this is the only one I thought of that would both display the spread of her fusion cannons and also collapse into a small enough footprint to reflect the accuracy of her handgun, *While the damage output readout appears regardless of what your reticle is, I think the expanding circle feels better. Simultaneously de-cluttering the screen and providing a more accurate point with which to aim the rocket punch, and it is very important to be accurate with rocket punch. When using Rocket Punch, the circle of this reticle will disappear and a dot will appear in the canter. Doomfist’s default reticle has features that are useful to understanding and utilizing his kit*, the dot however is useless for the purposes of his hand cannon. Literally just his default reticle with the dot removed. This reticle was designed with Bastion and Soldier’s default reticles in mind, When using this reticle on Bastion, the reticle will open up to match the spread of his turret form when transformed. When at rest, this reticle appears as a small crosshair (adjust length as you see fit.) The reason I have this is that it visually reinforces that the rifle changes from projectile to hitscan when zoomed. When you do, it will look like ^this^ when hip firing.

overwatch new crosshairs

It’s important to use “Default” for this one. My default reticle settings, setting this up makes it easier to set up the rest.






Overwatch new crosshairs